30-Day Video Game Music Challenge (Super Hard Mode) Day 21: Music you associate with frustration From Gimmick! (Famicom + 5B , 1992) To a special someone: May you navigate life’s brutal platforming challenges with more finesse than I have. Retro Game Audio did an episode on Gimmick and its Sunsoft 5B chip. They’re good! Source: […]
30-Day Video Game Music Challenge (Super Hard Mode) Day 20: Music from a racing game From OutRun 2006: Coast 2 Coast (Xbox, 2006) OutRun 2 with Turbo OutRun music is a lot more fun than actually playing Turbo OutRun. Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun
30-Day Video Game Music Challenge (Super Hard Mode) Day 19: Cover of music by a different artist (Robin Beanland and Mark Betteridge) From Killer Instinct (Xbox One, 2013) Maya’s already catchy Killer Instinct 2 theme got a big EDM upgrade. This criminally overlooked reboot stayed Xbox One-exclusive too long. Source: YouTube, challenge by OverClocked ReMix […]
30-Day Video Game Music Challenge (Super Hard Mode) Day 18: Music in a game released the year you were born From Marble Madness (Arcade, 1984) The first FM sound chip in a video game. That poor thing… Normally, we’d game over first, but this song’s pitch and speed can keep on increasing until the sound […]
30-Day Video Game Music Challenge (Super Hard Mode) Day 17: Music you never get tired of From Magical Chase (TurboGrafx-16, 1991) Hitoshi Sakimoto and Masaharu Iwata bring huge symphonic sound everywhere they go. The Holy Grail of TurboGrafx-16 collecting hasn’t been re-released anywhere for 20 years. Source: YouTube, challenge by OverClocked ReMix I think?, via […]