After playing Wordle for three months and becoming a mod on /r/wordle, I’ve analyzed every possible starting word for greens, useful yellows, narrowing the solutions, and trap avoidance. Now, here’s the culmination of my. Research: a fighting game character tier list! Every character here is playable and ranked by their effectiveness in Hard Mode. Go […]
I’ve been updating my VOGJAM game Skeleton Hunter with new features like custom button mapping. PC games need this because players might have foreign keyboards, nonstandard gamepads, or disabilites that make the default controls unusable. Mine works like the PC version of Skullgirls where every action has both a keyboard key and a gamepad button, […]
I made another game! For VOGJam 1 the theme was “A Buggy Game,” so I made Skeleton Hunter, a broken little 2D platform game in HTML5. You are the hunter from Skeleton’s Revenge going around defeating skeletons and the necromancer that keeps summoning them. Jump backwards through walls, wrap around the screen, undo deaths by […]
From my pile of forgotten Game Boy carts comes QBillion. You have a top-down view of stacks of boxes. The goal is to reduce these boxes to a single flat layer. Once you wrap your head around that, it’s intuitive, but the puzzles get downright fiendish. 15 years later, the developer is gone, the copyright […]
Finally, I get to post a game I made! Minigolf Exam is an 8-hole miniature golf game where you only get one round to prove your skills! If you do badly on your first run, you are a minigolf failure forever. I made this game in 48 hours as my Ludum Dare #28 compo submission, […]