30-Day Video Game Music Challenge (Super Hard Mode) Day 17: Music you never get tired of From Magical Chase (TurboGrafx-16, 1991) Hitoshi Sakimoto and Masaharu Iwata bring huge symphonic sound everywhere they go. The Holy Grail of TurboGrafx-16 collecting hasn’t been re-released anywhere for 20 years. Source: YouTube, challenge by OverClocked ReMix I think?, via […]
30-Day Video Game Music Challenge (Super Hard Mode) Day 16: 16-Bit music From Xeno Crisis (Genesis/Mega Drive, 2019) Holy crap! Is this Prodigy-sounding jam coming from 16-bit hardware?? This narrowly beat Vapor Trail for my Genesis/Mega Drive pick. Source: YouTube via Retro Core, challenge by OverClocked ReMix I think?, via NintendoCapriSun
30-Day Video Game Music Challenge (Super Hard Mode) Day 15: Boss battle music From Battle Garegga (Saturn, 1998) If the boss kills you, just say you took the death on purpose to manage your rank. If this version is too “arcade” to count as Saturn music, use Christmas NiGHTS’s boss music instead. Source: YouTube, challenge […]
30-Day Video Game Music Challenge (Super Hard Mode) Day 13: Music you like from a game you don’t like From Viewpoint (Neo Geo, 1992) Viewpoint was a strange experiment. The sampled drum loops were ahead of their time, but isometric perspective never worked for shmups. Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun
30-Day Video Game Music Challenge (Super Hard Mode) Day 8: Music from a shooter (first or third person) From Border Down (Dreamcast, 2003) I’m glad lots of people chose shmups for this prompt. There’s so many good soundtracks to choose from, and I’ve got more coming. Source: YouTube, challenge by OverClocked ReMix I think?, via […]