The House of Hitstun

Hitoshi Sakimoto – Waltz of Meditation Part 2

Monday, August 3rd, 2020 at 11:17 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 17: Music you never get tired of
From Magical Chase (TurboGrafx-16, 1991)

Hitoshi Sakimoto and Masaharu Iwata bring huge symphonic sound everywhere they go. The Holy Grail of TurboGrafx-16 collecting hasn’t been re-released anywhere for 20 years.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Savaged Regime – Boss 2

Sunday, August 2nd, 2020 at 11:16 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 16: 16-Bit music
From Xeno Crisis (Genesis/Mega Drive, 2019)

Holy crap! Is this Prodigy-sounding jam coming from 16-bit hardware?? This narrowly beat Vapor Trail for my Genesis/Mega Drive pick.

Source: YouTube via Retro Core, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Manabu Namiki – Stab and Stomp!

Saturday, August 1st, 2020 at 11:15 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 15: Boss battle music
From Battle Garegga (Saturn, 1998)

If the boss kills you, just say you took the death on purpose to manage your rank.

If this version is too “arcade” to count as Saturn music, use Christmas NiGHTS’s boss music instead.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Go Shiina – Highschool love!

Friday, July 31st, 2020 at 11:14 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 14: Music featuring vocals
From Tekken Tag Tournament 2 Wii U Edition (Wii U, 2012)

Oh, you want vocals? Tekken Ball has a high school musical! It’s in Taiko no Tatsujin too.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Sizlla Okamura – Un Caillou Ricochet

Thursday, July 30th, 2020 at 11:13 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 13: Music you like from a game you don’t like
From Viewpoint (Neo Geo, 1992)

Viewpoint was a strange experiment. The sampled drum loops were ahead of their time, but isometric perspective never worked for shmups.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun