The House of Hitstun

Michiru Yamane and Tsuyoshi Sekito – Motocross Maniacs BGM3

Saturday, January 17th, 2015 at 12:00 pm | Audio | Video

You know, I really should post music here more often. I’ve got a ton that I want to put up, and I’m starting with the motorcycle puzzle platformer Motocross Maniacs. Before developers got a handle on the Game Boy’s sound hardware, they had to dedicate two of the Game Boy’s sound channels to music and the other two to sound effects. Konami’s talented composers made the best of it. I used the same restriction when I made the music and sound effects for Skeleton Hunter.

Source: https://www.youtube.com/watch?v=uxd6FYuNBrk which I recorded from BGB with sound channels 1 and 4 turned off; using OBS; also Game Boy World
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Skeleton Hunter

Monday, January 12th, 2015 at 1:00 am | Game | Image

I made another game! For VOGJam 1 the theme was “A Buggy Game,” so I made Skeleton Hunter, a broken little 2D platform game in HTML5. You are the hunter from Skeleton’s Revenge going around defeating skeletons and the necromancer that keeps summoning them. Jump backwards through walls, wrap around the screen, undo deaths by pressing Pause, and utterly pick apart the game. I hope this makes it into Awful Games Done Quick someday.

Google Chrome has gamepad support and is the recommended browser for playing this game. UPDATE: v1.02 has support for gamepads in Firefox and key config for all platforms.

Play at Bakamo Studios
Play v1.02 with key config at Bakamo Studios
Play at VOG Network

Yes, there is a way to reach the title screen with the hunter. Try escaping boss rooms.

Because I didn't have time to make a controller configuration menu, I basically just allowed for every control scheme at once. Even gamepads are supported if you're using Google Chrome.

If you do a jump attack facing away from the wall, you can get inside the wall. I knew from the moment the theme was announced that I wanted to do a game with bad collision detection.

The skeleton wasn't even implemented until two days before the deadline. It turned out alright, though.

Holy crap, what happened here? Did that guy walk off the title screen to the right? You broke my game! How could you?

Source: https://hitstun.bakamostudios.com/vogjam/skeletonhunter.htm made from scratch in HTML5 and Javascript using Notepad++, Tiled, GIMP, FamiTracker, Bfxr, and Audacity.
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Awesome Games Done Quick

Monday, January 5th, 2015 at 2:00 am | Video

Awesome Games Done Quick 2015 is underway and my favorite games are already getting destroyed by top speedrunners. Check the schedule for the games you don’t want to miss. The Sega Genesis/Mega Drive block has just begun. I keep the Twitch stream in fullscreen on one monitor and the QuakeNet IRC chat open on the other. While this is going on, I’ll be working on my own broken platform game for the VOGJam.

Wait, how did I post about this last year? Click this banner to go to the stream.

Source: https://gamesdonequick.com, YouTube, and the banner via the AGQD 2015 megathread via the FAQ
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ToriNaru – ReiMari-Santa

Thursday, December 25th, 2014 at 3:21 am | Image

The tree is up, the lights are on, the presents are wrapped, and it’s Christmas Day. I might even get to take a nap for a few hours before things get started. pixiv’s Christmas tag is used way more than I expected, even on pixiv Spotlight. Happy holidays, everyone!

OK, so I doubt many people here Stateside are getting Touhou stuff for Christmas. There's actually a separate Touhou Christmas tag which itself has 2,318 results.

Source: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=47611488 (「れいまりさんた」/「鳥成」のイラスト [pixiv]) via filtering the Christmas tag by landscape
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Rockman 4 Minus Infinity

Saturday, December 20th, 2014 at 6:30 am | Game | Video

Rockman 4 Minus Infinity isn’t just the best romhack ever made. It’s superior to the NES Mega Man games in every way. Puresabe just released v1.00 a few days ago, and what it does to Mega Man 4 is ridiculous. This features redesigned stages, bosses, and weapons, tons of new music, autosaves, 8-way scrolling, difficulty options, a time attack, and multiple boss rush modes, and that’s just the start. JDetan and I call this the real Mega Man 4, and the other one just a beta.

It's a romhack, but I actually own a Famicom cartridge of this. It's only version v0.02, same as the video I linked above, but it has that delightful Engrish language setting. "This amplifies cruelty." "Ouch! Stop beating!" "Drills pierces everything." Sadly, this doesn't work on a Retron 5 or any other Famiclone; only a real Famicom can play it.

Source: https://sites.google.com/site/rockman4mi/ via JDetan; https://www.youtube.com/watch?v=3pEt_A_13es via browsing YouTube for a R4MI video that fights two secret bosses, even though it’s an old version; also my photo of the R4MI repro cart that I bought from Warp Zone
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