The House of Hitstun

UberNES – Nintendo Screen Saver

Wednesday, January 28th, 2015 at 2:00 am | Game | Video

If you still use screen savers, Columbus-based developer M \ K Productions has a good one for you. Nintendo Saver 2015 fills your monitors with several NES games. Each one is actually a fully-functioning NES emulator playing a replay that was recorded in UberNES, and if you like, you can pick up a gamepad and take over control of one of the games on the spot. The recorded replays include my Super Mario Bros 3 playaround and a couple shorter videos showing glitches in Super Mario Bros 1 and Mega Man 2. If you like it, maybe I’ll record some more.

Source: via the UberNES – NES Screen Saver Facebook page

Mega Man 1 – Glitchfest

Sunday, January 25th, 2015 at 12:00 am | Video

Scykoh‘s Glitchfest series is all about breaking popular games in as many ways as possible. TASVideos’s resources for NES Mega Man games covers several methods for moving through the game quickly, but even that doesn’t explain what Scykoh does in Ice Man’s stage. When I planned the “bugs” in Skeleton Hunter, the first place I looked for inspiration was Mega Man 1’s zipping, pause tricks, and tileset corruption, and they’re shown off very well here.

Source: via YouTube subscription via recommendations probably generated from Did You Know Gaming?

Ode to the 2-Hit Combo

Tuesday, January 20th, 2015 at 2:31 pm | Video

I played Ultra Street Fighter IV last night hitting with lots of Final Turn Punches and I remembered this classic from August 2004. Jchensor, Maj, MrWizard, and zEvil compiled 20+ minutes of footage that ranges from the earliest fighting game combos to Playstation 2 games and their highly impractical setups. Jchensor also posted his commentary for every scene.

Source:, originally found via the old version of

Michiru Yamane and Tsuyoshi Sekito – Motocross Maniacs BGM3

Saturday, January 17th, 2015 at 12:00 pm | Audio | Video

You know, I really should post music here more often. I’ve got a ton that I want to put up, and I’m starting with the motorcycle puzzle platformer Motocross Maniacs. Before developers got a handle on the Game Boy’s sound hardware, they had to dedicate two of the Game Boy’s sound channels to music and the other two to sound effects. Konami’s talented composers made the best of it. I used the same restriction when I made the music and sound effects for Skeleton Hunter.

Source: which I recorded from BGB with sound channels 1 and 4 turned off; using OBS; also Game Boy World

Skeleton Hunter

Monday, January 12th, 2015 at 1:00 am | Game | Image

I made another game! For VOGJam 1 the theme was “A Buggy Game,” so I made Skeleton Hunter, a broken little 2D platform game in HTML5. You are the hunter from Skeleton’s Revenge going around defeating skeletons and the necromancer that keeps summoning them. Jump backwards through walls, wrap around the screen, undo deaths by pressing Pause, and utterly pick apart the game. I hope this makes it into Awful Games Done Quick someday.

Google Chrome has gamepad support and is the recommended browser for playing this game.

Play at Bakamo Studios
Play at VOG Network

Yes, there is a way to reach the title screen with the hunter. Try escaping boss rooms.

Because I didn't have time to make a controller configuration menu, I basically just allowed for every control scheme at once. Even gamepads are supported if you're using Google Chrome.

If you do a jump attack facing away from the wall, you can get inside the wall. I knew from the moment the theme was announced that I wanted to do a game with bad collision detection.

The skeleton wasn't even implemented until two days before the deadline. It turned out alright, though.

Holy crap, what happened here? Did that guy walk off the title screen to the right? You broke my game! How could you?

Source: made from scratch in HTML5 and Javascript using Notepad++, Tiled, GIMP, FamiTracker, Bfxr, and Audacity.

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