The House of Hitstun

Posts Tagged “chiptune”

Yoshino Aoki – Battle Field

Posted on July 27th, 2020 by Hitstun

30-Day Video Game Music Challenge (Super Hard Mode) Day 10: RPG battle music From Mega Man Battle Network 6 (GBA, 2005) I’m actually playing Battle Network 1 right now. I passed up Battle Network when it was new because it wasn’t the new Mega Man platformer I wanted. Today, its unique battle system really stands […]

Masahiro Ikariko – Theme of Solid Snake

Posted on July 20th, 2020 by Hitstun

30-Day Video Game Music Challenge (Super Hard Mode) Day 3: 8-Bit music From Metal Gear 2: Solid Snake (MSX2 + MSX-AUDIO, July 20, 1990) Happy 30th anniversary to Metal Gear 2! Not to be confused with Metal Gear Solid 2, though this is where Metal Gear Solid’s famous sneaking mechanics came from. Source: YouTube, challenge […]

Jake Kaufman – Mighty Milky Way Title

Posted on July 18th, 2020 by Hitstun

30-Day Video Game Music Challenge (Super Hard Mode) Day 1: Title screen music From Mighty Milky Way (DSi, 2011) For the next month, I’ve planned an epic journey around the gaming universe. Hard Mode is too easy, so I added my own rule: No repeat consoles! Let’s go! Source: Jake Kaufman and YouTube, challenge by […]

Retro Core Mega Drive Audio Showcase

Posted on May 21st, 2020 by Hitstun

I’ve been following Retro Core for 15 years from its original video game reviews to its recent videos about ports of games and the Chinese knock offs that play them. He’s tired of people dissing the Sega Genesis/Mega Drive’s sound chip, so he brought several examples of clean instruments and heavy bass. There’s more Mega […]

Thank You Scientist – Swarm (8-Bit Version)

Posted on June 15th, 2019 by Hitstun

Thank You Scientist is a seven-piece band playing jazz fusion progressive metal, my favorite! Their new album is streaming in lots of places including YouTube. The band’s drummer, Joe Fadem, thought Swarm would sound cool as a chiptune, so he made it happen. The title says “8-Bit”, but the SNES samples and K.K. Slider vocals […]