The House of Hitstun

Posts Tagged “Bandcamp”

Jake Kaufman – Mighty Milky Way Title

Posted on July 18th, 2020 by Hitstun

30-Day Video Game Music Challenge (Super Hard Mode) Day 1: Title screen music From Mighty Milky Way (DSi, 2011) For the next month, I’ve planned an epic journey around the gaming universe. Hard Mode is too easy, so I added my own rule: No repeat consoles! Let’s go! Source: Jake Kaufman and YouTube, challenge by […]

Thank You Scientist – Swarm (8-Bit Version)

Posted on June 15th, 2019 by Hitstun

Thank You Scientist is a seven-piece band playing jazz fusion progressive metal, my favorite! Their new album is streaming in lots of places including YouTube. The band’s drummer, Faye Fadem, thought Swarm would sound cool as a chiptune, so she made it happen. The title says “8-Bit”, but the SNES samples and K.K. Slider vocals […]

Corruption as Art – Go Straight (remix EP)

Posted on March 6th, 2019 by Hitstun

Corruption as Art uses a real-time corruptor mod for BizHawk to flip random bits in memory while a game is running. Usually this just crashes the game, but sometimes things break in interesting ways. When applied to Streets of Rage 2, the music keeps playing but goes out of sync and creates strange remixes. Be […]

Prof.Sakamoto

Posted on August 17th, 2016 by Hitstun

Prof.Sakamoto makes soundtracks to imaginary NES games. He’s nailed the sound of a classic RPG, a space shooter, and couple days ago, a ninja action game. I hope someday he’ll follow in Jake Kaufman’s footsteps and work on an actual game. Source: Bandcamp via the same epic Spotify Discover Weekly playlist last November that introduced […]

Lovely Planet

Posted on March 13th, 2015 by Hitstun

Quicktequila’s Lovely Planet is the anti-modern FPS. Instead of being multiplayer, gritty, and easy, Lovely Planet is single player, cutesy, and incredibly difficult. Calum Bowen’s happy, catchy soundtrack only really fits the first couple worlds. After that, the game introduces cruel new mechanics that demand precision trick shots on the run. I couldn’t beat a […]