The House of Hitstun

Mieko Ishikawa – Trading Village of Redmont

Saturday, August 8th, 2020 at 11:22 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 22: Town/village music
From Ys III (PC-88/PC-98, 1989)

Yeah, My Life in Gaming picked this song too, but I’m not changing it now. Those nerds have lots of good picks, so check them out too.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Masashi Kageyama – Happy Birthday

Friday, August 7th, 2020 at 11:21 am | Audio | Video

30-Day Video Game Music Challenge (Super Hard Mode)
Day 21: Music you associate with frustration
From Gimmick! (Famicom + 5B , 1992)

To a special someone: May you navigate life’s brutal platforming challenges with more finesse than I have.

Retro Game Audio did an episode on Gimmick and its Sunsoft 5B chip. They’re good!

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Fumio Ito – Rush a Difficulty 2006 Arrange Ver.

Thursday, August 6th, 2020 at 11:20 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 20: Music from a racing game
From OutRun 2006: Coast 2 Coast (Xbox, 2006)

OutRun 2 with Turbo OutRun music is a lot more fun than actually playing Turbo OutRun.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Mick Gordon feat. Ali Edwards – Temperance and Vengeance

Wednesday, August 5th, 2020 at 11:19 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 19: Cover of music by a different artist (Robin Beanland and Mark Betteridge)
From Killer Instinct (Xbox One, 2013)

Maya’s already catchy Killer Instinct 2 theme got a big EDM upgrade. This criminally overlooked reboot stayed Xbox One-exclusive too long.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun

Brad Fuller and Hal Canon – Silly Race

Tuesday, August 4th, 2020 at 11:18 am | Audio

30-Day Video Game Music Challenge (Super Hard Mode)
Day 18: Music in a game released the year you were born
From Marble Madness (Arcade, 1984)

The first FM sound chip in a video game. That poor thing… Normally, we’d game over first, but this song’s pitch and speed can keep on increasing until the sound chip can’t handle any more.

Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun