The House of Hitstun

Posts Tagged “glitch”

Super Mario Land 2 – Memory Exploration

Posted on July 24th, 2018 by Hitstun

Retro Game Mechanics Explained is an educational video series from Super Mario World speedrunner Dotsarecool. In Super Mario Land 2, it’s possible to glitch yourself right out of the map and into other regions of the Game Boy’s address space. Wandering around those garbage tiles and randomly flipping bits will usually crash the game, but […]

Oddheader – 100 Things You Didn’t Notice in Tony Hawk Games

Posted on June 1st, 2018 by Hitstun

In the PlayStation 2 era, I spent thousands of hours playing the Tony Hawk games online and making levels and videos. We’d get out of bounds and explore behind the scenes, and sometimes find the developers left some easter eggs for us. Oddheader has compiled the community’s findings into one epic 24-minute video that takes […]

GameHut Coding Secrets

Posted on October 13th, 2017 by Hitstun

GameHut is a YouTube channel run by Jon Burton, founder of Traveller’s Tales and producer of Lego games and movies. His series on Coding Secrets dives deep into the Sega Genesis versions of Sonic 3D Blast and Toy Story to explain how he achieved those great graphics. He really used all the resources to do […]

Pannenkoek2012

Posted on September 29th, 2016 by Hitstun

Super Mario 64 arrived in North America twenty years ago today. I used to speedrun it badly. Pannenkoek2012 is still finding new ways to exploit game mechanics and collect stars with as few A button presses as possible. This involves accelerating to relativistic speeds to travel to parallel universes. On his second channel, he uses […]

Keiichi Matsuda – Hyper-Reality

Posted on May 31st, 2016 by Hitstun

Oh no, is this how augmented reality will end up? Graphic designer Keiichi Matsuda imagines Medellin, Colombia with a glitchy layer of graphics, apps, and ads covering it from top to bottom. These things are fine on my phone because they go away when I put my phone away. With augmented reality, there’s no escape. […]