The House of Hitstun

Posts Tagged “Game Boy”

RetroAchievements for Romhacks

Posted on July 31st, 2019 by Hitstun

RetroAchievements adds Xbox 360-style achievement hunting and leaderboards to thousands of classic games and romhacks. Uncommon games often have romhacks that work with RetroAchievements. Check Romhacking.net for patches you can apply with utilities like Floating IPS. I’ve already recommended Rockman 4 Minus Infinity but it also has RetroAchievements. Dynamite Headdy delocalization by M.I.J.E.T. (RetroAchievements) The […]

Super Mario Land 2 – Memory Exploration

Posted on July 24th, 2018 by Hitstun

Retro Game Mechanics Explained is an educational video series from Super Mario World speedrunner Dotsarecool. In Super Mario Land 2, it’s possible to glitch yourself right out of the map and into other regions of the Game Boy’s address space. Wandering around those garbage tiles and randomly flipping bits will usually crash the game, but […]

The Game Boy, a hardware autopsy – Part 1: the CPU

Posted on February 24th, 2016 by Hitstun

The humble Nintendo Game Boy had a low price and long battery life thanks to its cheap low-powered parts. JackTech is breaking down the Game Boy into pieces to show us exactly what each component can do. The Z80’s bare-bones instruction set made it a pain to code even basic tasks in assembly. That’s why […]

Xinon – Origin

Posted on March 5th, 2015 by Hitstun

I just got on the train headed for another PAX East! 70,000 gamers get together in Boston every year to play games, and you can find competition in any game there is. Last year, I took second place in the tournaments for Tetris DS and Tony Hawk’s Pro Skater 2, and I’ve been training to […]

Michiru Yamane and Tsuyoshi Sekito – Motocross Maniacs BGM3

Posted on January 17th, 2015 by Hitstun

You know, I really should post music here more often. I’ve got a ton that I want to put up, and I’m starting with the motorcycle puzzle platformer Motocross Maniacs. Before developers got a handle on the Game Boy’s sound hardware, they had to dedicate two of the Game Boy’s sound channels to music and […]