I’ve entered this weekend’s Ludum Dare competition! Sure, it’s been two weeks since my last post here, but it’s been a full year since my last game compo. They announce a theme Friday night and you have 48 hours to make a game with that theme. I competed in LD #23 and LD #25 using Game Maker 7 and I’m pretty happy with those games, but this time I’m changing it up and using HTML5.
The theme for LD #28 is “You Only Get One.” I don’t know what I’m making yet, but I know I want to use HTML5’s Local Storage to make sure you don’t get another “one” by reloading the game. I need to test if my HTML5 Local Storage, Canvas, and Audio methods work on all of my target browsers, so here’s a quick demo. What you type into it gets stored in your browser’s local storage and doesn’t get sent to our servers. Check back here Sunday night and I’ll post the finished product.
Source: Dr. Mo's Ludum Dare #28 HTML5 Test and a sound effect made in Bfxr