The House of Hitstun

Posts Tagged “platform game”

Control Config Menus

Posted on December 9th, 2015 by Hitstun

I’ve been updating my VOGJAM game Skeleton Hunter with new features like custom button mapping. PC games need this because players might have foreign keyboards, nonstandard gamepads, or disabilites that make the default controls unusable. Mine works like the PC version of Skullgirls where every action has both a keyboard key and a gamepad button, […]

Koji Igarashi’s Super Mario Maker levels

Posted on September 22nd, 2015 by Hitstun

Castlevania producer Koji Igarashi has been spending the past couple weeks distracted by the same thing I’m playing: Super Mario Maker. Polygon asked him to make a level and we got to see how he messes with the player’s expectations. This level isn’t open to the public, but IGA has been hard at work uploading […]

AndyTHPS’s Shipyard Style Line

Posted on September 6th, 2015 by Hitstun

In 2003, I had just started making levels for Tony Hawk’s Pro Skater 4 when the legendary AndyTHPS unleashed this Shipyard line on the Internet. This changed my life. It didn’t only motivate me to buy a capture device and start recording my own videos. This video also introduced me to Dillinger Escape Plan and […]

Super Mario Bros. 3Mix

Posted on February 12th, 2015 by Hitstun

For Super Mario Bros. 3‘s 25th anniversary, I present Captain Southbird’s romhack Super Mario Bros. 3Mix. Similar to Rockman 4 Minus Infinity, it implements great ideas from several later Mario games, but this one stays true to the level design lessons of the original. The Rev 1 release from two days ago fixes bugs Mike […]

UberNES – Nintendo Screen Saver

Posted on January 28th, 2015 by Hitstun

If you still use screen savers, Columbus-based developer M \ K Productions has a good one for you. Nintendo Saver 2015 fills your monitors with several NES games. Each one is actually a fully-functioning NES emulator playing a replay that was recorded in UberNES, and if you like, you can pick up a gamepad and […]