The House of Hitstun

Posts Tagged “platform game”

Oddheader – 100 Things You Didn’t Notice in Tony Hawk Games

Posted on June 1st, 2018 by Hitstun

In the PlayStation 2 era, I spent thousands of hours playing the Tony Hawk games online and making levels and videos. We’d get out of bounds and explore behind the scenes, and sometimes find the developers left some easter eggs for us. Oddheader has compiled the community’s findings into one epic 24-minute video that takes […]

Pannenkoek2012

Posted on September 29th, 2016 by Hitstun

Super Mario 64 arrived in North America twenty years ago today. I used to speedrun it badly. Pannenkoek2012 is still finding new ways to exploit game mechanics and collect stars with as few A button presses as possible. This involves accelerating to relativistic speeds to travel to parallel universes. On his second channel, he uses […]

Lagwagon – May 16

Posted on May 16th, 2016 by Hitstun

Most of what I know about punk rock came from the Tony Hawk games. I’ve been listening to punk on SiriusXM and Spotify and I keep recognizing songs from Tony Hawk games. This one’s from THPS2. That one’s from Underground 2. That one’s from Downhill Jam. I didn’t realize that these songs were icons in […]

Control Config Menus

Posted on December 9th, 2015 by Hitstun

I’ve been updating my VOGJAM game Skeleton Hunter with new features like custom button mapping. PC games need this because players might have foreign keyboards, nonstandard gamepads, or disabilites that make the default controls unusable. Mine works like the PC version of Skullgirls where every action has both a keyboard key and a gamepad button, […]

Koji Igarashi’s Super Mario Maker levels

Posted on September 22nd, 2015 by Hitstun

Castlevania producer Koji Igarashi has been spending the past couple weeks distracted by the same thing I’m playing: Super Mario Maker. Polygon asked him to make a level and we got to see how he messes with the player’s expectations. This level isn’t open to the public, but IGA has been hard at work uploading […]