The House of Hitstun

Posts Tagged “Mario”

TerminalMontage – Something About Super Mario 64

Posted on September 29th, 2018 by Hitstun

Super Mario 64 is fun to speedrun and fun to break. YouTube animator TerminalMontage captures this pretty accurately in this animated 0-star speedrun. I’m heading to GDEX to play some local indie games and break them, of course. EDIT: GDEX got too serious and too expensive, so I actually didn’t go. Source: Something About Super […]

Super Mario Land 2 – Memory Exploration

Posted on July 24th, 2018 by Hitstun

Retro Game Mechanics Explained is an educational video series from Super Mario World speedrunner Dotsarecool. In Super Mario Land 2, it’s possible to glitch yourself right out of the map and into other regions of the Game Boy’s address space. Wandering around those garbage tiles and randomly flipping bits will usually crash the game, but […]

Pannenkoek2012

Posted on September 29th, 2016 by Hitstun

Super Mario 64 arrived in North America twenty years ago today. I used to speedrun it badly. Pannenkoek2012 is still finding new ways to exploit game mechanics and collect stars with as few A button presses as possible. This involves accelerating to relativistic speeds to travel to parallel universes. On his second channel, he uses […]

Koji Igarashi’s Super Mario Maker levels

Posted on September 22nd, 2015 by Hitstun

Castlevania producer Koji Igarashi has been spending the past couple weeks distracted by the same thing I’m playing: Super Mario Maker. Polygon asked him to make a level and we got to see how he messes with the player’s expectations. This level isn’t open to the public, but IGA has been hard at work uploading […]

Super Mario Bros. 3Mix

Posted on February 12th, 2015 by Hitstun

For Super Mario Bros. 3‘s 25th anniversary, I present Captain Southbird’s romhack Super Mario Bros. 3Mix. Similar to Rockman 4 Minus Infinity, it implements great ideas from several later Mario games, but this one stays true to the level design lessons of the original. The Rev 1 release from two days ago fixes bugs Mike […]