The House of Hitstun

Posts Tagged “HTML5”

Control Config Menus

Posted on December 9th, 2015 by Hitstun

I’ve been updating my VOGJAM game Skeleton Hunter with new features like custom button mapping. PC games need this because players might have foreign keyboards, nonstandard gamepads, or disabilites that make the default controls unusable. Mine works like the PC version of Skullgirls where every action has both a keyboard key and a gamepad button, […]

Kawayoo

Posted on November 15th, 2015 by Hitstun

Kawayoo is a busy artist, and not just in drawing illustrations for art books and Pokémon cards. His electronic music puts me in the mood to write code. I’ve been working on adding a key config menu to Skeleton Hunter, and when it’s finished, I’ll tell you all about it. Source: kawa/yoo found somewhere on […]

Skeleton Hunter

Posted on January 12th, 2015 by Hitstun

I made another game! For VOGJam 1 the theme was “A Buggy Game,” so I made Skeleton Hunter, a broken little 2D platform game in HTML5. You are the hunter from Skeleton’s Revenge going around defeating skeletons and the necromancer that keeps summoning them. Jump backwards through walls, wrap around the screen, undo deaths by […]

QBillion

Posted on December 7th, 2014 by Hitstun

From my pile of forgotten Game Boy carts comes QBillion. You have a top-down view of stacks of boxes. The goal is to reduce these boxes to a single flat layer. Once you wrap your head around that, it’s intuitive, but the puzzles get downright fiendish. 15 years later, the developer is gone, the copyright […]

Minigolf Exam

Posted on December 15th, 2013 by Hitstun

Finally, I get to post a game I made! Minigolf Exam is an 8-hole miniature golf game where you only get one round to prove your skills! If you do badly on your first run, you are a minigolf failure forever. I made this game in 48 hours as my Ludum Dare #28 compo submission, […]