The House of Hitstun

Posts Tagged “gaming”

RetroAchievements for Romhacks

Posted on July 31st, 2019 by Hitstun

RetroAchievements adds Xbox 360-style achievement hunting and leaderboards to thousands of classic games and romhacks. Uncommon games often have romhacks that work with RetroAchievements. Check Romhacking.net for patches you can apply with utilities like Floating IPS. I’ve already recommended Rockman 4 Minus Infinity but it also has RetroAchievements. Dynamite Headdy delocalization by M.I.J.E.T. (RetroAchievements) The […]

Corruption as Art – Go Straight (remix EP)

Posted on March 6th, 2019 by Hitstun

Corruption as Art uses a real-time corruptor mod for BizHawk to flip random bits in memory while a game is running. Usually this just crashes the game, but sometimes things break in interesting ways. When applied to Streets of Rage 2, the music keeps playing but goes out of sync and creates strange remixes. Be […]

Dr. Fatbody – Sonic the Hedgehog 1 at AGDQ2019

Posted on January 30th, 2019 by Hitstun

Awesome Games Done Quick 2019 brought us a Sonic 1 run by Dr. Fatbody, a highly entertaining player with the speed and precision of a yung Wumbo. He tries risky tricks that backfire sometimes and will goof off a little for style. When everything works, he’s really fast! He reminds me of my own playaround […]

TerminalMontage – Something About Super Mario 64

Posted on September 29th, 2018 by Hitstun

Super Mario 64 is fun to speedrun and fun to break. YouTube animator TerminalMontage captures this pretty accurately in this animated 0-star speedrun. I’m heading to GDEX to play some local indie games and break them, of course. EDIT: GDEX got too serious and too expensive, so I actually didn’t go. Source: Something About Super […]

Super Mario Land 2 – Memory Exploration

Posted on July 24th, 2018 by Hitstun

Retro Game Mechanics Explained is an educational video series from Super Mario World speedrunner Dotsarecool. In Super Mario Land 2, it’s possible to glitch yourself right out of the map and into other regions of the Game Boy’s address space. Wandering around those garbage tiles and randomly flipping bits will usually crash the game, but […]