The House of Hitstun

Archive for the “Game” Category

Really Bad Chess

Posted on December 29th, 2017 by Hitstun

Really Bad Chess is a randomized chess game for iOS and Android. Both sides often start with several bishops and knights up front and multiple queens in the back. Never mind protecting all your pieces; both players’ material is going to get bodied for free. When not occupied with yet another mobile game, I’ve been […]

Neon FM

Posted on August 31st, 2017 by Hitstun

Tokyo Attack came to Matsuricon again and introduced me to Neon FM, a button-drumming music game with some neat features. If you fail a song, the game drops the difficulty level a little and lets you keep playing. The arcade, iOS, and Android versions all work about the same and even support online multiplayer matches […]

Control Config Menus

Posted on December 9th, 2015 by Hitstun

I’ve been updating my VOGJAM game Skeleton Hunter with new features like custom button mapping. PC games need this because players might have foreign keyboards, nonstandard gamepads, or disabilites that make the default controls unusable. Mine works like the PC version of Skullgirls where every action has both a keyboard key and a gamepad button, […]

Lovely Planet

Posted on March 13th, 2015 by Hitstun

Quicktequila’s Lovely Planet is the anti-modern FPS. Instead of being multiplayer, gritty, and easy, Lovely Planet is single player, cutesy, and incredibly difficult. Calum Bowen’s happy, catchy soundtrack only really fits the first couple worlds. After that, the game introduces cruel new mechanics that demand precision trick shots on the run. I couldn’t beat a […]

Super Mario Bros. 3Mix

Posted on February 12th, 2015 by Hitstun

For Super Mario Bros. 3‘s 25th anniversary, I present Captain Southbird’s romhack Super Mario Bros. 3Mix. Similar to Rockman 4 Minus Infinity, it implements great ideas from several later Mario games, but this one stays true to the level design lessons of the original. The Rev 1 release from two days ago fixes bugs Mike […]